The Terra Colony Project III: Flight of the EsCargo
Daxton and his friends are caught. After leaving the airless cargo hold, they’re found camping in a grow room on the mid-deck of the EsCargo. The last of five colony ships headed to the Sol Minor system. The ship is too far from home; there's no way to send them back to Earth. They're trapped in the consequences of their decision to stowaway.
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Daxton and his friends are caught. After leaving the airless cargo hold, they’re found camping in a grow room on the mid-deck of the EsCargo. The last of five colony ships headed to the Sol Minor system. The ship is too far from home; there's no way to send them back to Earth. They're trapped in the consequences of their decision to stowaway.
There are eight of them, and only six sleep pods available. What will the two extra stowaways do on the fifty-year trip? Is there another way to fix this? Will they go nuts in fourteen years on the big, lonely ship? Or will they discover what they are truly capable of?